The following example demonstrates the use of both a fade effect and a path effect on the same actor, changing a rectangle's opacity while it is moved a long a straight line:
File: main.c
#include <clutter/clutter.h>
#include <stdlib.h>
ClutterActor *rect = NULL;
/* This must return a value between 0 and CLUTTER_ALPHA_MAX_ALPHA,
* where 0 means the start of the path,
* and CLUTTER_ALPHA_MAX_ALPHA is the end of the path.
*
* This will be called as many times per seconds as specified in our call to clutter_timeline_new().
*
* See also, for instance CLUTTER_ALPHA_SINE_HALF for a useful built-in callback.
*/
guint32
on_alpha (ClutterAlpha *alpha, gpointer data)
{
/* Get the position in the timeline,
* so we can base our value upon it:
*/
ClutterTimeline *timeline = clutter_alpha_get_timeline (alpha);
const int current_frame_num = clutter_timeline_get_current_frame (timeline);
const int n_frames = clutter_timeline_get_n_frames (timeline);
/* Return a value that is simply proportional to the frame position: */
return (CLUTTER_ALPHA_MAX_ALPHA * current_frame_num / n_frames);
}
int main(int argc, char *argv[])
{
ClutterColor stage_color = { 0x00, 0x00, 0x00, 0xff };
ClutterColor rect_color = { 0xff, 0xff, 0xff, 0x99 };
clutter_init (&argc, &argv);
/* Get the stage and set its size and color: */
ClutterActor *stage = clutter_stage_get_default ();
clutter_actor_set_size (stage, 200, 200);
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
/* Add a rectangle to the stage: */
rect = clutter_rectangle_new_with_color (&rect_color);
clutter_actor_set_size (rect, 40, 40);
clutter_actor_set_position (rect, 10, 10);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), rect);
clutter_actor_show (rect);
/* Show the stage: */
clutter_actor_show (stage);
ClutterTimeline *timeline = clutter_timeline_new(100 /* frames */, 30 /* frames per second. */);
clutter_timeline_set_loop(timeline, TRUE);
clutter_timeline_start(timeline);
/* Instead of our custom callback,
* we could use a standard callback. For instance, CLUTTER_ALPHA_SINE_INC.
*/
ClutterEffectTemplate *effect_template = clutter_effect_template_new (timeline, &on_alpha);
ClutterKnot knot[2];
knot[0].x = 10;
knot[0].y = 10;
knot[1].x= 150;
knot[1].y= 150;
// Move the actor along the path:
clutter_effect_path (effect_template, rect, knot, sizeof(knot) / sizeof(ClutterKnot), NULL, NULL);
// Also change the actor's opacity while moving it along the path:
// (You would probably want to use a different ClutterEffectTemplate,
// so you could use a different alpha callback for this.)
clutter_effect_fade (effect_template, rect, 50, NULL, NULL);
g_object_unref (effect_template);
g_object_unref (timeline);
/* Start the main loop, so we can respond to events: */
clutter_main ();
return EXIT_SUCCESS;
}